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Monk — Protective healer

HealerPvP

PrimaryMonkSecondaryMesmer
  1. Dwayna's KissHealing Prayers · 5e · 3s
  2. Healing BreezeHealing Prayers · 10e · 2s
  3. Protective SpiritProtection Prayers · 10e · 5s
  4. Protective BondProtection Prayers · 10e
  5. MendingHealing Prayers · 10e
  6. Purge SignetNo Attribute · 20s
  7. Purge ConditionsNo Attribute · 5e · 20s
  8. Divine BoonDivine Favor · 5e · 10s
  • Protection Prayers11
  • Healing Prayers10
  • Divine Favor5
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A core PvP backline Monk layering Protection Prayers enchantments over efficient single-target healing, with condition and hex cleanup for the whole party.

Why this works

This is a protection-line healer: the plan is not to heal damage after it lands but to blunt it first. Protective Spirit caps what any single ally can lose at once, and Protective Bond soaks a share of the rest — cast both on whoever the other team focuses and their spike simply stops connecting.

The healing line finishes the job. Dwayna's Kiss heals harder for every enchantment already on the target, which the two protections provide for free; Healing Breeze holds a steady restore on a pressured teammate; Mending is a permanent enchantment that quietly regenerates everyone carrying it. Divine Favor raised alongside raises every one of these by its base bonus.

Divine Boon feeds that loop further: another enchantment whose presence strengthens the Kiss, cast on the same target you are already protecting.

The final pair answers the things protection cannot stop. Purge Signet strips conditions like cripple or blind from an ally at no energy cost, and Purge Conditions sweeps the whole party's conditions when a poison or bleeding spreads. Between them the backline never stays dirty for long.