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Ranger - Barrage template conflicts

Ranged DPSPvE

Change this Barrage template before using it: Quick Shot is a second elite, and Barrage removes the selected preparations. Review the conflicts and edit the skill bar.

PrimaryRangerSecondaryNone

Choose one elite skill for this build.

  1. BarrageMarksmanship
    Energy
    5
    Recharge
    1
  2. Dual ShotNo Attribute
    Energy
    10
    Recharge
    10
  3. Read the WindMarksmanship
    Energy
    5
    Activation
    2
    Recharge
    12
  4. Apply PoisonWilderness Survival
    Energy
    15
    Activation
    2
    Recharge
    12
  5. Troll UnguentWilderness Survival
    Energy
    5
    Activation
    3
    Recharge
    10
  6. Antidote SignetNo Attribute
    Activation
    1
    Recharge
    4
  7. Quick ShotNo Attribute
    Energy
    5
    Activation
    ½
    Recharge
    1
  • Marksmanship12
  • Wilderness Survival8
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Skill interactions

Barrage and Quick Shot are both elite skills. Choose one elite before taking this template into combat. For a Barrage bar, replace Quick Shot and fill the empty slot with skills suited to your party and objective.

Barrage removes your preparations before firing. Read the Wind and Apply Poison therefore do not improve its volley. Do not spend energy setting up those preparations for Barrage; replace them in a bar built around repeated volleys.

Dual Shot fires two arrows at one target with reduced damage per arrow. Quick Shot changes arrow speed, not your movement speed, and remains an alternative elite rather than a companion to Barrage.

Troll Unguent costs energy and takes time to activate before providing health regeneration. Antidote Signet removes poison, disease, blindness and an additional condition from yourself. These recovery options do not make the conflicting elite choices compatible.